	2.0 Final Changes:

	- Finalized core return program
	- Added Brakiri Battleship
	- Fixed xwing hardpoints
	- Greatly increased trader ship cargo
	- Changed single player ship buyables
	- Fixed many ship prices
	- Added alternate shadow weapons (Quantum bolts)
	- Reduced swarmer fire rate to reduce lag
	- Removed depot faction exploit (Attempts result in ban from arena base)
	- Removed second thruster on rutarian fighter
	- Reduced loot drops
	- Tweaked mission encounters & payouts for all systems
	- Fixed crusant / doomstar / degabah / higara mission problem
	- Ammo / Bot death loss stays (kept by pop request)
	- Made mauverability a BIG factor regarding stats of a ship. 10 = fast, 2 = slow
	- Mayhem now has 2 guns, 5 turrets, with turrets 3 & 4 usable as guns
	- Reduced beams from 50 seconds to 25, increased damage and energy use
	- Increased fed xray power, hurricane now only comes with one
	- Changed VPK turret to gun class 9 (stopped exploit of this gun)
	- Changed shadow cruiser turret to gun class 9 (stopped exploit of this gun)
	- Changed anti-matter ray to gun class 9
	- Changed whitestar beams to gun class 1
	- Fixed bug with rutar ship crashing after launch, redid hardpoints
	- Fixed whitestar crashing upon launch, redid hardpoints
	- Made straffing a big influence on manuverability tactics
	- Fixed many ship and equipment infocards
	- Fixed issue with missiles not homing
	- Fixed issue with torpedoes not doing any damage
	- All missiles now have 2000 - 2500 range
	- All torps have a 3000 range
	- Increased torp radius from 350 to 500 due to cap ships not getting damaged
	- Bases / weap platforms are quite deadly now (still can't get the beams to show up)
	- Bases / weap platforms range increased to 5000
	- Increased number of base missions of old systems
	- Fixed problem with bretonia destroyer shield
	- Fixed issue with Blossom Storm not straffing and bieng nearly invul
	- Re-activted battlestation missions in nexus, and all new systems
	- Re-activted battleship missions in nexus, and all new systems
	- Streamlined empire weapon damage compared to others
	- Tweaked all weapon energy requirements
	- Added 3 buyable battlestations, buyable in Rutar, Void, and Shadow systems at shipyard
	- Added battlestation random encounters
	- Fixed	.sur files of several ships
	- Reduced manuverability of several cap ships, a bit more realistic now
	- Redid .sur files on all new capital ships
	- NPC's now use torpedos effectively, BE CAREFUL.
	- Added internal police to help prevent camping, especially in the arena
	- Almost zero server errors
	- Updated TNG EULA
	- Updated Manual



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	1.99 Beta Changes:

	- Fixed a bug with rutarian weapons
	- Fixed a bug with rutarian ships
	- Fixed rutar ships infocards
	- Fixed sol bar music not playing
	- Stopped many weapons from dropping that were not suppose to
	- Increased drop loot rate
	- Greatly increased price of mines
	- Increased and varied mission payouts
	- Removed effects from lasers due to lag problems
	- Reduced chaos to 2 torpedos instead of 4
	- Increased rutarian from 2 turrets to 4
	- Rutarian beam damage reduced by half
	- Starbeam & starburst damage increased
	- Reduced all normal torpedo radius to 250m
	- Emp & Shockwave torps radius increased to 500 & 1000
	- Reduced ammo limit to 600 to limit death loses
	- Increased hitpoints of equipment so they are not so easily destroyed


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	1.98 Beta Changes:

	- Added a ton of new weapon effects
	- Added Rutar system, faction, weapons, and ships (entrance is through tau-37)
	- Fixed several problems with ship visuals
	- Fixed arena problems
	- Tweaked weapon damage and energy use
	- Fixed various infocards
	- Armegedon torpedos now drop
	- Arena tokens now worth 500k
	- Force fields now deflect 80% damage.
	- Loots have been reduced a little
	- Gravitron missile changed to gravitron torpedo
	- Captial ships can now mount the new loot missiles and torpedos
	- Pirahna now has the correct name
	- Fixed starviper infocard
	- Fixed a bug related to player ships dropping loot after killed
	- Added over 9 new music tracks
	

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	1.96 Beta Changes:

	- Changed Specs for certain weapons on cap ships
	- Fixed cap ship crashing after buying them
	- Fixed jedi ship hardpoints
	- Fixed Hurricane hardpoints
	- Decreased several cap weapon energy usage
	- Increased beam weapons to 50 per second
	- Increased quality of beam visual effects
	- Revamped damage and energy usage on all missiles
	- Revamped damage and energy usage on all swarm missiles
	- Increased torpedo energy usage
	- Implemented special drop weapons (Starburst / Starbeam)
	- Implemented special drop missiles (Doomsday / Hydra Swarmer)
	- Implemented special drop torpedos (Armageddon / Shockwave EMP Blast)
	- Fringe, Narn, Centari, Sol, Brakiri, Minbari, Vorlon empires are friendly and
	  accessable after mission 4.
	- Shadow and Void systems are friendly and accessable after mission 8
	- Fixed explorer cruiser engines
	- Fixed problem with Crusant, Degabah, and Higara Missions not showing up
	- Start with new ship
	

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	1.94 Beta Changes:

	- Weapon slots 3 & 4 on med/hvy ships may now be used to equip either guns / missiles or turrets
	- Requirement for plasma missiles reduced to lv 7 for better customization
	- All ships have at minimum of 2 guns and 2 turrets (excluding bwing)
	- Requirement for emp missiles modified for better customization
	- Modified commodities in several systems to create more routes
	- Medium fighters may now use BOTH light and heavy shields
	- Made arena encounters constantly hostile
	- Further reduced Hovis's flying capability
	- Increased damage of swarmer missiles
	- Taiidan Guard is now a heavy fighter
	- Increased cost of swarmer ammo
	- Fixed lv 8 starfury gun fire rate
	- Modified stats on starfury ship
	- Added goods to brakiri trader
	- Fixed Resupply Base Name
	- Fixed Nexus Gate in Arena
	- Fixed hardpoints on x-wing
	- Fixed minbari ship prices
	- Jedi now has 2 torpedos
	- Fixed brakiri ship prices
	- Fixed vorlon ship prices
	- Fixed narn ship prices



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	1.92 Beta Changes:

	- Replace chaos with rutarian as the beginning sp ship
	- Fixed many ship costs
	- Fixed many ship hardpoints
	- Removed shadow scout from leads
	- Removed republic ships from border worlds
	- Increase rate of faction loss / gain
	- Made trading possible when neutral (NO COMPLAINING, YOU WANTED IT)
	- Added 3 new swarmers to federation, lv 2, 4, & 6
	- Tweaked random mission payouts
	- Made it so even the blind and decrepid can win the hovis race
	- Fixed issue with system wars not spawning, now they will
	- Made pirate traffic in nexus and in the fringe
	- Removed cloak due to abuse (I warned people before about this)
	- Fixed more infocards and descriptions
	- Interspace commerce now displays correctly
	- NPC SHIPS NOW FIRE TORPEDOS & REGULAR MISSILES
	- Removed all shield bots and bats from NPC's
	- Gallofree, Millenium Falcon, and Corvette located in border world
	- Eliminated practically ALL server errors
	- Corvette now has shield
	- Reduced cost of freighters
	- Increased trader ship cargo capacity
	- Changed All torpedo effects


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	1.90 Beta Changes:

	- Start out with basic ship and 500K, in manhattan
	- Fixed Chaos hardpoint issue
	- Fixed Hellfire hardpoint issues
	- Fixed Doomstar hardpoint issues
	- Fixed Warlord Bob hardpoint issue
	- Removed bots and bats from capital ships
	- Tweaked NPC Fighter bots and bats
	- Fixed Red Hessians displayed as junkers
	- Removed alot of server errors and crashing
	- Added Frontloader functionality
	- Fixed various infocards
	- Added more "traffic" to the new systems
	- Fixed ancient shield types
	- Fixed upgrade types, where not using before
	- All ships now have at least 2 missile slots
	- Made all new weapons NO-DROP in order to prevent bad faction exploitation
	- Completely revamped mission payouts
	- Revamped loot tables, more loot drops
	- Fixed problems with arena tokens dropping elsewhere
	- Made loosing and getting faction easier
	- Replaced destroy loot mission with tractor ones
	- Removed NEW battlestation missions, improved existing ones
	- Removed Gunboat / Cruiser / Battleship missions
	- Added EMP torpedo (Extreme shield dmg, no hull dmg)


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	1.89 Beta Changes:

	- Start out using ancients, along with proper faction modifiers.
	- Due to much request cruiser disrupter slot can now be used as an addon slot
	- Nerfed swarm missile damage, was doing 5x normal damage.
	- Nerfed ancient swarm missile damage, was doing 5x normal damage.
	- All weapons, except torps, EMP missiles, swarm missiles, and ION cannons do half dmg to shields
	- Increased EMP missile damage
	- Increased effectiveness of countermeasures due to swarmer threat
	- Fixed double thruster issue with hellfire frigate
	- Fixed hellfire frigate hardpoints
	- Fixed void system gate name, now shows proper name of gate
	- Fixed issues with solar objects
	- Fixed issues with star objects
	- Fixed ancient base selling bug, faction now required
	- Removed ALL bribes from the game
	- Fixed starting out hated by some pirate factions
	- Fixed issues with the arena encounters, (spawn faster, stay longer)
	- Tweaked NPC's a bit more
	- Reduced energy usage cost for Federation, minbari, vorlon, and ancient beams
	- Reduced firing rate of shadow beams from 50 to 20
	- Increased energy usage of shadow beams
	- Made shadow beams usable only by shadow ships
	- Removed zoner & BH mission from void (really, got it this time)
	- Fixed brakiri base
	- Fixed minbari base
	- Fixed doomstar base
	- Increased scanner upgrade ranges
	- Reduced tractor upgrade ranges
	- Made cap ship specific weapons not visable in equipment shop (shadows, VPK, sharlin, Hurricane)
	- Capitals have had cruise disrupters removed
	- Fixed SP nation / pirate faction exploit, you now start hated by them
	- Changed new destroy missions into tractor


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	1.88 Beta Changes:

	- Added Brakiri space & battle music
	- Added Fringe space & battle music
	- Added Sol bar music
	- Added Minbari bar music
	- Added 3 new TNG intro music songs
	- Redid Minbari space music
	- Redid Nexus space & battle music
	- Cargo on freighters raised to 800 - 2000
	- Fixed hardpoints of many many ships
	- Increased Torpedo manuverability
	- Reduced Torpedo blast radius
	- Reduced ammo prices by alot
	- Minbari / vorlon system have had xeno encounters removed
	- Shadow / ancient system have had BH / zoner encounters removed
	- Reduced NPC shield / hull regen
	- Increased NPC accuracy and lethalness
	- Fixed problem with New Tokyo
	- Fixed problem with New Berlin
	- Shadow system now has an entry / exit point
	- Reduced beam effects to reduce lag (notebly on ancients)
	- Tweaked sound system
	- Fixed doomstar base
	- Fixed degabah base
	- Fixed explorers base
	- Fixed shadow base
	- Fixed void base
	- Made stellar convertable NON-buyable due to abuse
	- Fixed VPK issues
	- Tweaked missions in Narn / Centari / Sol / Brakiri
	- Fixed brakiri ship issues
	- Reduced faction earnings by killing enemies
	- Made ancients harder to get to
	- Temporily removed ancient ships due to mass abuse (warning once)
	- Fixed several issues with gun points and where they mount
	- Made compatible with DATASTORM 3.91, very few errors
	- Fixed resupply base NPC's
	- Fixed encounters in arena
	- Fixed issues with NON-arena encounters dropping tokens
	- Fixed antimatter turret lv 6
	- Reduced missile fire time from 5 seconds to 3 seconds
	- Increased nomad difficulty
	- Decreased Single player NPC cap ship difficulty
	- Revamped Arena
